Magnus
Forewarning: Initial load time on WebGL may be slow (up to 30 seconds), and performance issue may occur. If possible, use the Windows build for a more optimized experience.
Controls: Mouse + keyboard
- WASD: Movement
- Space: Jump
- ESC: Pause game
- E: Interact with objects (if possible)
- Q: Drop held objects
Summary: Magnus is a simple non-euclidean puzzle game that lets you travel between worlds with different scales, and see the changes you made in one affect the other.
Long summary: In Magnus, you are trapped in a pocket dimension inside your own house. The only thing you know is that you must escape. You can navigate between your room and "the bigger version" of your room, through a "dollhouse" that lies somewhere beneath your feet.
Actions you take in the "small room" may affect the "big room", and vice versa. Use this key knowledge to solve the puzzles we've prepared in "Magnus".
Known Issues:
- Flickers when moving through portals.
- When moving too fast through portals, there's a chance the player may fall into the void.
- Performance issue due to poor optimization of portals.
- Dropped objects can fall through floors on certain levels.
Credits:
- volticx - itch.io: Game designer
- Finis (Tan Phat) - itch.io: Game programmer
- nuppensudel - itch.io: Artist
- Music used: Any Old Rag - Richard Goosman, Arabesque No.1 - Debussy, Vivace e Largo - Isabella Leonarda
Updated | 20 days ago |
Published | 22 days ago |
Status | Released |
Platforms | Windows, HTML5 |
Authors | Finis (Tan Phat), nuppensudel, volticx |
Genre | Puzzle |
Tags | Game Maker's Toolkit Jam, non-eucledian |
Download
Download
Magnus.zip 62 MB
Comments
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very interesting puzzle mechanics, i was so thrilled when playing this game! it has so much potential to develop into a bigger game
Thanks, we'll work on this after jam